Monday, September 30, 2013

The Monster's Gallery of Panumbra

From:  http://web.archive.org/web/19980204020629/http://www.shareplay.com/gallery.htm :



Monster Gallery



A Compendium of Monsters

Following is a list of commonly seen creatures in the Mines of Montparsa and the caves beneath, which have been Corrupted or are for some reason immune to the power of the Forbidding.


Orc Soldier
orc fighter.GIF (3906 bytes)These are the base warriors of the tribe which has taken over the Mines. They're probably the least dangerous of the intelligent opponents one might encounter in the Mines, but they're at least the equal of most inexperienced adventurers. Also, they sometimes appear in large groups, and can be dangerous even to seasoned parties of heroes when they do.
Orc Shaman
orc shaman.GIF (4128 bytes)The shamans of the tribe aren't very good at hand-to-hand combat, but are nevertheless far more dangerous than the soldiers because they can use magic. Fireballs tend to hurt a lot more than sword and axe hits!
Orc Sergeant
orc seargent.GIF (4671 bytes)The normal warriors get bullied into shape by these massive fighters, the enforcers of the tribal leaders. Obviously, they're more dangerous than the regular orc soldiers, and not to be taken lightly! Fortunately, they usually only appear one at a time. Unfortunately, this is because they're normally leading a group of lower-level soldiers.
Bat
bat.gif (4725 bytes)Flying mice. Individually they're just annoying, but they tend to appear in large numbers, so finding an individual bat is rare. They live in the caves, but sometimes are found fluttering about in the Mines above.
Earth Elemental
earth elemental.Gif (5731 bytes)Mysterious spirits from a plane of pure rock and earth, these elementals can exercise nearly total control over the rock and earth of this plane when they come here. They form bodies from the ground, and can send their essences into nearby rock to control it as well, opening gaping fissures, causing stony fists to rise out of the ground and crush their enemies, making boulders fall out of otherwise sound ceilings, and so on. Also, since their bodies are made of stone, earth elementals are exceptionally difficult to hurt, but can cause massive damage with just their stony fists. They are, obviously, very dangerous creatures, and wise adventurers will not provoke them.
Elf Wizard
elf wizard.GIF (3791 bytes)These are normally former adventurers who wandered into Wild Zones and were Corrupted, but some are mercenaries who have been hired by the tribe to help defend its new territory. Elves being accomplished spellcasters, these wizards are considerably better at magic than the tribal shamans; however, they are not normally able to fight non-magically at all, so they aren't much of a threat when they run out of mana.
Goblin Sorceror
goblin sorcerer.GIF (4560 bytes)Goblins, being related to orcs, are often seen in company with them. Tribal orcs often use them as slaves, cannon fodder, or scouts, depending on what the tribe needs. This tribe of orcs is unusual in having an entire tribe of goblin followers with them, who are treated largely as a part of the main orc tribe, with many of the same functions. Because of this, there are several goblin sorcerors, who work magic and fight in much the same way as the orc shamans. The goblins have some different spells, however, and rather than concentrating on hitting back in a fight, usually try to dodge and/or escape instead. "Hit and run" tactics are a favorite of the goblin sorcerors.
Green Slime
green slime.GIF (3616 bytes)This horrid monstrosity is a living jelly that corrodes and dissolves other living (or formerly living) things that touch it. Since it is jelly, physical weapons do little or nothing to harm it- magic is a must if one is truly set on destroying it. Usually it is better to simply avoid it and run away.
Human Wizard
human wizard.GIF (4861 bytes)Like the elf wizards mentioned above, most of these are hapless souls who wandered into the wrong place at the wrong time, and have been Corrupted for it. Humans are good spellcasters, though not as accomplished as elves normally, so these mages are no less lethal than the elf wizards. However, they generally have a different spell mix, and some carry knives and daggers to use when they are low on mana.
Human Knight
new knight.GIF (19845 bytes)In contrast to the human wizards, knights are pure warriors. Trained over many years for combat, close and otherwise, the knights are fearsome fighters who use physical weapons to maim and kill their enemies. Corrupted knights are no less common than Corrupted wizards, and are, in fact, often seen in company with them, because wizards often hire fighters and soldiers for protection when they can't use their magic, or it doesn't work well.
Revenant (Miner)
revanent minor.GIF (3665 bytes)Dead miners sometimes have restless spirits which hunger for revenge on those who murdered them. Over time, these spirits can gather enough power to reanimate their own dead bodies. Unlike such lesser undead beings as skeletons and zombies, Revenants are undead because of their own undying willpower, and so it is much more difficult to cause their bodies to die again and stay that way. Set as they are on revenge, Revenants usually attack anything working for their enemies, but since it is not always possible to tell foe from non-foe, they also attack living creatures which might otherwise be friendly. Their undead willpower  gives them some magical powers, which drain life and energy from the living, and repair damage to their own dead bodies. Revenants are, clearly, very dangerous, and it is best to avoid them.
Giant Spider
spider.GIF (4228 bytes)Spiders tend to like life in deep, dark places, and few places are deeper or darker than mines and caves. Most are no threat to larger creatures (such as most intelligent races), but some have been changed by the powers left over from the Annihilation, and grown into giant versions of their ancestors. Not very dangerous to seasoned and prepared adventurers, they are a threat to people travelling alone, and wounded heroes as well. Also, some kinds are poisonous, and these can be deadly even to parties of heroes travelling together. The giant variety tend to gather in small groups, and cooperate to build large networks of webs to entrap larger prey. Sometimes useful treasures can be found on the remains of their victims.


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